


This is the class plug-in procedural textures are sub-classed from.Īn instance of this class is passed into various methods associated with materials and texture maps. This is the class plug-in materials are sub-classed from. This is the base class that the materials and texture classes are derived from. The following are the main classes associated with creating plug-in materials and textures. Materials that have sub-materials are referred to as meta-materials. In MAX, every texture or material may have sub-texture or sub-materials. Information is also provided about how the user interface is managed for plug-in materials and textures.Ī texture and a material are similar in many ways. This includes an overview of the principal classes, how plug-ins can access components of materials (such as their maps, colors, etc.), and how materials may be created and applied to nodes in the scene. This section provides information on working with materials and textures. See Also: Class MtlBase, Class Mtl, Class Texmap, Class ShadeContext, Class StdMat, Class Mesh, Class INode.
